HoloEdit works but there's a problem
...Holoedit, still works without the compute hours. Whatever, lets roll with it. I'm having more dark thoughts than usual, they get worse when i work. As far as I know, houdini can't be used to paint and repair textures, that's more photoshop territory. Stages are assigned to clips to add effects/clean/do things to them I can't get the thing to work in Mari for holoedit: There's a scripts folder in the holoedit package i have to import into so i'm going to try and figure it out how to repair meshes with Maya. That should be the highest priority. I can generate skeletons but i can't seem to figure out how to import/export tracking data correctly into plugins. This is another instance where there's yet another program i have to figure out just so i can use this program. that's pipelines for ya. Looks like to generate skeletons, you need volumetric videos that are full body enough so extremities can be defined. Holoedit can generate skeletons for